UNIT 2
© ICON Technology, inc.
26 March - 5 April 2024
SICSA, University of Houston, Texas
Programme Heads: Levent Ozruh & Vittorio Netti
Tutors: Evan Preuss, Julian Reyes, Tim McLeod
We are at the beginning of the Second Space Age: a new generation of astronauts is in training to go back to the Moon - this time to stay. To accomplish this ambitious purpose, humans need to thrive beyond survival in outer space. Setting base at Sasakawa International Center for Space Architecture inside the University of Houston, we will work closely with industry experts from Space Exploration to XR to Digital Fabrication. Students and professionals from every background are welcome to collectively establish near-future visions for living on the southern pole of the Moon in the form of a procedurally generated Lunar Village. The workshop will introduce the participants to cutting-edge design and simulation tools from HoudiniFX to mesh modeling tools to Unreal Engine. Students will develop procedurally generated scenarios that will reproduce the lunar surface physics and the construction technologies necessary to build the next generation of lunar habitats. They will be introduced to concepts such as planetary construction with in-situ materials, and simulatory digital twin models applied to in-space habitation. No prior knowledge of space architecture or the above-mentioned digital tools is required, the workshop starts with a compact introduction to all necessary topics and skill sets.
BIOGRAPHIES
LEVENT OZRUH
Levent studied architecture at the University of Edinburgh, the Bartlett - UCL, and the AA. Having worked for MIT Senseable City Lab and Coop Himmelb(l)au, he founded London based applied-research architectural design studio OZRUH in 2019. Having taught undergraduate and graduate design studios at the Bartlett, he joined HASSELL’s space architecture team in 2021, working on variety of projects from commercial space stations for Orbital Reef to lunar habitat designs for the European Space Agency. Both his involvements combined, he works on innovative projects that reimagine physical production of architecture.
VITTORIO NETTI
Vittorio Netti is a Researcher at SICSA (Sasakawa International Center for Space Architecture, Universityof Houston) , PhD candidate in Aerospace Engineering and M.Sc in Space Architecture. He filled the commander role at MDRS and participated in different Analog missions. He has published more than 20 articles and books on the topics of Space Architecture, System Engineering, and Aerospace Engineering. As Space Architect, he works as a consultant for different firms, research entities, and aerospace companies such as Search+, Hassell, Boeing, Roboze, and Sierra Space, and space agencies like NASA and ESA.
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EVAN PREUSS
Evan Preuss is an architectural designer trained at Pratt Institute & the Bartlett with a focus on the intersection of machine learning and bottom-up assembly strategies. He currently splits his time between PLP architecture and non-Office. He has worked as an architectural designer for Coover Hume Studio, an editor of suckerPUNCH Daily, a member of the Consortium of Research and Robotics, and an artist assistant within the Dean Levin Studio practice.
JULIAN REYES
Julian is a XR developer and founder of Buendea, a simulation company focused on developing digital twin solutions for training and education. Julian leads development on NASA XOSS (XR Operations Support System) a collaboration with NASA's Advanced Operations Concept Lab to produce a multi-user XR training environment for a future missions to the Moon and Mars.
TIM MCLEOD
Tim McLeod is a 3D artist from Australia with over 12 years experience in real-time asset production. Starting his career in video games as a prop artist in Sweden, he became lead 3D artist of Southend Interactive before moving to EA DICE to work on Battlefield 4 and Star Wars: Battlefront 1 and 2 as an environment artist. He currently works for Buendea with a focus on creating real-time digital twin environments and habitats for the space industry.